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Title: Role Ideas
  
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RickKnight
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31#



Rank:none
Posts:32
Registered: 10/04/2008
Time spent: 674 hours

RE:Role Ideas
(Date Posted:18/04/2008 18:36:09)

Junior Sheriff - Appears to be Citizen to self, and until the Cop dies, is one. But once the Cop does die, he is given a report on a random innocent each night.

NO POINTS TO PEOPLE POINTING OUT WHERE I GOT THE IDEA. :)

Also, I'd also like to add to my Protector/Protectee role: Once the Protectee dies, the Protector is unable to use his protection ability at night (this prevents a Doc/Protector/Mafia position).
RedCoyote
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32#



Rank:none
Posts:42
Registered: 20/04/2008
Time spent: 0 hours

RE:Role Ideas
(Date Posted:20/04/2008 01:33:06)

I've got a strange little idea but maybe someone else will care for it. I call him the Scrambler.

Basically what he does is he chooses one person, for one day, to completely confuse. This could mean a number of things... I don't know exactly all that is possible to program. Either he could see text coming from people who aren't saying it, he could get fake whispers from random people, when he tries to speak it may appear as jibberish to everyone else (but not him) like 50% of the time, have the names on the vote list not correspond correctly, etc. It only works on one person for one day (meaning that the next day everything would be back to normal), and he cannot use this power again.

I think he would work best as a Mafia role but I guess he could be a Village role too.

As far as strategy goes, I think this could really turn the tables if, for example, the Mafia thinks that the Doctor is protecting the Cop, so the Scrambler does his work on the Cop instead... rendering him virtually useless for that day. I also think, from the town's perspective, it could help because when someone starts talking jibberish or acting really erratically then they know he was probably hit with a scramble. So it has a cost/benefit element to it as well.

Just a little brainstorming.


(Message edited by RedCoyote On 20/04/2008 01:34:24)
RedCoyote
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33#



Rank:none
Posts:42
Registered: 20/04/2008
Time spent: 0 hours

RE:Role Ideas
(Date Posted:28/04/2008 02:53:02)

Oh, guys, I just thought of another idea. I really think this role could have a lot of potential.

The Joker.

Just make him like a standard villager, with no powers or anything during the night. The thing about the Joker is that his win condition is completely random. Like, for instance, day's 1, 2, and 4 the village has to win for him to get points, but on day 3 the mafia has to win. He doesn't participate in any night time chats, he doesn't know the mafia and they don't know him. If a Cop investigates him during a day he is sided with the mafia, he appears guilty, and if it's a day he's with the village than he appears innocent. I think he should be fair game for the Lyncher. The Joker should be able to tell which side he's rooting for that day by text at the beginning of the day that says something like, "Today you feel like the [mafia/village] is great!" or something of that nature. If he is lynched/shot, then his win condition stays the same that it was for the day/previous day.

This would also completely throw everyone off in terms of predicting lylo. If there are two villagers, two mafia, and a Joker, the Joker's feelings alone could determine whether or not the mafia win that day or if the village has one last ditch effort to win.

I think this could be a role on the level of The Disguiser in terms of fun. One day you could be trying very hard to help the village bring the mafia down, the next you could be trying very hard to confuse the village and throw them off track... then the next day you are helping them again! In terms of strategy, the Joker would be only like the Silencer in that he is allied (some days) with the mafia without knowing who they are. And yet, the mafia cannot rely on him to help them out in case the next day he changes back over. The Joker could also be a thorn in the side of the village, that is if he happens to get his hands on crucial info and were to accidentally let it slip out into the main chat... But don't forget that he could mean the difference between another day of survival and a mafia victory!

I could just see whole setups being turned upside down with a role like this, and I imagine if the Yakuza is possible then this role should surely be simple to setup. :)
Macnificent
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34#



Rank:none
Posts:2
Registered: 01/05/2008
Time spent: 0 hours

RE:Role Ideas
(Date Posted:01/05/2008 13:08:43)

 Here are some role that we play with. By the way I'm wolfman but someone took my username so I had to create another one.

Cult Leader- Only person who can convert people. Kind of like Masons now but they are forming a cult. A third party if you will. They win if the cult outnumbers village and mafia is dead. Cult Leader will die if tries to convert mafia. Thus no more people will be added to the cult.

Mason- Our masons are two innocent people who know each other. They cannot really talk at night but you can allow them to so that they can talk strategy. Sided with the town. Now imagine if the yak converted one of them to mafia. Masons should not trust each other unless a yak has not died yet.

Recruiter- Good for a small game. Recruiter is on the side of mafia. He has the option to either convert the recruit or kill at night, but cannot do both. Recruiter does not know who to recruit so he randomly picks someone. He needs to be given a message during the day to let him know if he converted or not.

Recruit- At first sided with town, until converted. Only recruiter can convert this person. Otherwise he may win with town.

Pro Town Role Blocker- Sided with town. Whoever they target, that person cannot use their ability. Supposed to target mafia to stop their ability ie hooker cannot hook, yak cannot yak etc, but may also target others.

Sleeper- For all of those that hate AFKer's here's one where you won't know for sure. Sleeper puts someone to sleep. The person that is sleeping cannot vote or talk. He is able to hear all conversation though. Be careful when creating because of the veggie system. Be sure that if everyone else votes, then the day is over. Otherwise we'd be waiting for too long when the person cannot vote. If you wait unti the day ends, the person would not die because he's asleep. Also this assure that no one can fake being asleep.


Thristhart
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35#



Rank:none
Posts:106
Registered: 04/03/2008
Time spent: 0 hours

RE:Role Ideas
(Date Posted:01/05/2008 15:41:46)

 I think Joker would be great, it would tip the scales back to balanced for the mafia. I also think it would be nice to have a mafia role that could fake whipers (pretend to be someone else in whispers, i.e. Zyronium could whisper to lucidrains 'I'm cop' and lucid would see whoever Z chose as the person he'd impersonate as the sender). That would be fun and add all sorts of intresting strategies.
MafiaImpious
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36#



Rank:none
Posts:1
Registered: 03/05/2008
Time spent: 0 hours

RE:Role Ideas
(Date Posted:03/05/2008 15:55:26)

I suggest a role that can trade his role with other player's role. you can suggest the name.
FEDORA
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37#



Rank:none
Posts:22
Registered: 19/04/2008
Time spent: 0 hours

RE:Role Ideas
(Date Posted:03/05/2008 16:45:06)

 Spy:

Sided with the mafia.

At night, chooses one person to spy on the next day.

Will have a dramatically increased chance to overhear that person's whispers.

Although for balance, I think it should not affect the chance to get the receiver's name ; ie: if it is a 5% chance to catch a whisper, and a 1% overall chance to get the full whisper, it is still only a 1% chance to get the full whisper. (Meaning most will be to "someone")

Another thing that can be adjusted for balance is whether it affects outgoing or incoming whispers and by how much. I was thinking mostly about intercepting outgoing whispers from the target.


(Message edited by FEDORA On 03/05/2008 16:46:15)
lucidrains
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38#



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Posts:65
Registered: 26/02/2008
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RE:Role Ideas
(Date Posted:03/05/2008 17:10:33)

hey fedora, i think with the spy around, people would simply stop whispering.
i don't see how it affects gameplay beyond that
WillianGallis
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39#



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Posts:108
Registered: 25/02/2008
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RE:Role Ideas
(Date Posted:03/05/2008 17:14:55)

 But sometimes whispers are very important, lucid. This role is cool, IMO.
FEDORA
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40#



Rank:none
Posts:22
Registered: 19/04/2008
Time spent: 0 hours

RE:Role Ideas
(Date Posted:03/05/2008 17:21:47)

 Well, that would hinder village play... Making it harder for them to coordinate & claim. Also he has to pick 1 person. So first round day you can't really be sure, but day 2 you'd generally assume that the cleared or a power role is being watched.

Another role I was thinking about is the Delivery Man / Pizza Boy; kinda like a mafia version of the miller; shows up as villager when lynched. I'm not sure about whether he should know who he is or how a cop report of him should turn out. I was thinking he shows up guilty (since Godfather shows up inno to cops), and then you just put him in miller/framer/godfather setups, or setups with no cop.
_Lionel_
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41#



Rank:none
Posts:2
Registered: 03/05/2008
Time spent: 0 hours

RE:Role Ideas
(Date Posted:03/05/2008 21:07:37)

Semi-Deaf person - sided with the village (appear as a cit icon to show that they dont know if theyre semi deaf or not?)

Each day where the people talk the semi-deaf person will be able to "hear" certain words being said, and not the whole sentence.

For example:

"I am cop, you are maf!" could possibly translate to "I am maf!".

Due to the semi-deafness, the words 'cop, you are' were removed from the speaker, although in this example the disadvantage of the semi-deafness was a bit too extreme.



Semi-blind person - sided with the village (appear as a cit icon to show that they dont know if theyre semi blind or not?)

Similar to the semi-deaf role where they cant see certain words (or the whole word) in sentences, the semi-blind person may not be able to see who sent the message.

For example:

"Lionel99 says: hi" could possibly become "someone says: hi"

Due to the semi-blindness, the person with this role have chances of not being able to see who sent the message (even if it's a normal one!).


Any comments (good/bad) will be appreciated :). Before anyone posts, i know these roles will be disadvantaged to the village, but it makes the game seem more interesting if you ask me.
Kobolt